Yes it does, and here they are.
Combat juggling is a sport featuring one or more jugglers on a team (depending on the variant). At the starting whistle, everyone will begin juggling, typically with three clubs each. The goal is to be the last juggler who is still juggling a full set of clubs (not necessarily the same three that you started with).
In between these two points, the idea is to "interfere" with the opposing jugglers. This can take several forms, although the most common involve visual distractions, interposing part of your body into their personal space (backing into them can work well), or tossing one of your clubs high enough to give you time to outright steal or knock away one of an opponent's clubs before catching your own again and continuing.
There are, as previously mentioned, a number of variants on this basic theme. The Major League Combat YouTube channel describes, in addition to the basic three-on-three team event, the following:
360s, a one-on-one timed event where the players score points for successfully completing 360 spins while juggling. Players have to balance between completing their own spins and interfering with their opponent's.
Sumo, a sort of tag-team one-on-one version where players have to stay within a small circle while juggling. A point is scored for each opponent who loses their clubs or leaves the ring, and losers are replaced by a teammate as the winner continues to juggle.
Zombie, a three-on-three event where instead of leaving the arena when you are eliminated, you can stay around as a "zombie" as long as you still have at least one of your clubs. A zombie with one club can't do much but get in the way, but if a teammate passes them a club, they become a slightly more mobile version and can actively interfere with opponents. And if they can acquire a third club, they can come back to full life and move around again.
No comments:
Post a Comment